

Remove $Staticprop (It's only useful if you're porting props), and replace all instances of modelname (Except for the first $modelname) with the name of your sim's character This is the qc file base I use for all of my sfm models Next create a text document (right click, new, text document). Push A on you're model to select it, select object, apply rotation and scale (This resizes both the model and the bones) Import the smd of your sim's model, push S, and then resize the model to that of the Character_Physics model, then delete the Character_physics model Select the actual model, push R, then x, and then 90, then push enter/left click. Select the skeleton of the model (It should be a bunch of circles) and click delete. Reopen blender, go to file, import, smd and select the Character_physics model. The only file you need is called Character*_physics.smd (*Name of character isn't actually called character)

Go to Output to, browse, and select a place for the exported models to go (I chose GMOA, I also have no idea what gmoa means) and then click decompile. The model you exported is too small/big for sfm, what do i do?!įirst open crowbar and select decompile, MDL input, browse and go to C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\tf_movies\models\player\hwm and select one of the characters.
